You need a play area where your sensors can see the floor.
Floor fix rift.
Now the next time you open the game you will no longer be stuck in the floor.
For me this means putting the center of the play area unnecessarily far back since the rift sensors are on my desk.
While there s no definitive fix.
This is a quick way to fix it.
The only down side is.
I d be happy to help you test debug a fix to this if you don t have rift to do so yourself.
I did notice my floor is slightly tilted too as when i do the floorfix from different corners of the chaperone space i get consistently different results.
Not sure if this is something that crept in with the 1 11 update but oculus thinks i m hovering above the floor a good foot or so right now.
Adding fix for tilted floor may be possible as well ie.
Re calibrating the whole room is a pita as my monitor faces away from my play area so i always need a second person to complete the setup.
After taking multiple measurements of the floor height in different places.
But its quite minor for me luckily.
When switching between alvr and vrdesktop the floor height gets messed up.
Some rift s users have come across a problem where touch controllers lose the ability to move in space instead only rotating on the spot where tracking was lost.
Now i just need to find a way to fix the condensation inside the rift.
Fixes the floor height in steam vr.